First Strike

Level: 26, 29, 30

Difficulty: moderate (with a form of at least one other) to very hard (solo)

Locale(s): Castle Med, Wilderness

Total Time: 3 hours, 10 minutes

Objectives:

to find the wizard (30 minutes)

See Wizard/Marious/War Room in Frequent Pathways. You are given a blue orb.

to find the wilderness room at 1001 x 1055 (1 hour)

This room is to the south of an inn in the wilderness not far from the City of Medievia, to the south (actually, probably SSE). From the eastern gate of Medievia, go south. The first branch point will be a statue of a golden dragon. Keep going south to the next branch point, marked by a maroon “U”. The inn is just south of here. To check your position, you can get a sextant (brass, primitive, or copper), hold the sextant, then use sextant.

to find the wilderness room at 889 x 1415 (45 minutes)

This room is located on the crescent-shaped island in the Sea of Infinity a little southwest of the City of Castiack. You can get to it by dragonback, but it may take several passes before you can land on it. Try approaching it from the N-S axis rather than the E-W direction: it will be easier to land.

to kill 6 of a sunsprite, a renegade wizard, 3 of a baenlyr, and 2 of a roaming bandit (25 minutes)

As soon as you enter this room, these mobs will pop. Tough to do solo! Don’t take too many passes to kill them, or they’ll start to wander off and you’ll spend the last of your 25 minutes tracking them down. Alternatively, you can shield the 4 rooms surrounding this one so you can take your time fleeing out and the mobs won’t be able to escape.

to find the wizard (30 minutes)

As above.

Author: Brahmus

Leave a Reply